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TOOLS I USE

When developing a game, whether you’re creating it on your own as an indie developer or working with a large team of people, you will have or develop a pipeline — a chain of tools, each doing the part it's actually d…

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BLENDER TO LEADWERKS 5

If you've ever exported a model from Blender into a game engine only to find it's the wrong size, you're not alone. Getting scale to translate correctly between Blender and any given engine is one of those problems that …

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INSPIRATION FOR HABITAT

I've been playing video games since Pong first flickered onto our TV screens. That's a long history to draw from, but out of it all, it was a handful of specific games through the years which shaped the idea for Habitat.…

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AN ENGINE FOR HABITAT

Before a single line of code got written for Habitat, I spent a lot of time — probably more than I'd like to admit — exploring various game engines. Here's the honest walkthrough of that decision, including the engin…

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